Tech Art

Where the art direction meets the render budget β€” and both win.

We live in the space between artists and engineers, building the shaders, effects, tools and pipelines that let a creative vision run beautifully in real time. We make the visually ambitious achievable and shippable: a distinctive look that holds its frame rate, and an art team that’s empowered instead of blocked by the tech.

What you get

  • βœ“A signature look that stays inside your performance budget
  • βœ“Artists moving fast with tools instead of waiting on engineering
  • βœ“Consistent visuals across platforms and hardware

What's included

  • β€’Shader and material development
  • β€’Real-time VFX and rendering techniques
  • β€’Art pipelines and DCC tooling (Blender, Unity, Unreal)
  • β€’Performance profiling and optimisation

How it works

01

Define the look

We agree the target aesthetic and the constraints around it.

02

Build

We develop the shaders, effects and tools the art team needs.

03

Optimise

We profile and tune until it hits frame-rate and memory targets.

Ideal for

  • β†’Game and interactive teams chasing a look of their own
  • β†’Projects with tight performance or platform constraints
  • β†’Studios needing to unblock a stretched art team

Previous work

Case studies for this service are on the way.

Interested in Tech Art?

Let's talk about what you need.

Book a call β†’